![]() ![]() ![]() The other detail was the operation of the hatch. So I slightly amended the design instead, not that sprites for it changed though. I didn't want him to excise the several mentions of them getting tired from slogging it out and other vivid details. So the original design was such that the driver's legs are tucked inside the main shell, and the bottom of the hull has a wedge shape, like you see on MRAPS and the like, as a defense against mines and IEDs.īut it's a fairly important detail in the book (and a more sensible one, in terms of maneuvering around as an armored soldier), the drivers "wear" the suit more directly. No question a setting with powered armor would see plenty of IED style guerrilla attacks, because if you've got powered armor and the other guy doesn't, it's not very fair. ![]() So the things that were retconned on the Mog design as a result from the novel were two fairly minor points: the legs and the hatch.įor the original Mongoose, in addition to being my own sort of nod to Kow Yokoyama's classic AFS/SAFS Maschinen Krieger designs, I kept thinking about what you'd want to do to increase survivability. Hi there! The look of the Mog had already been established but because we wanted Brad to have pretty much free creative reign on the book after establishing the basic parameters of the setting, the tech level, the kind of feeling we were going for, we feel like we get the most out of collaboration when people are allowed to just go and do what they do best. On a side note, I find this pretty cool to be able to learn from the devs' mouth how some of the creative process sorted out and why. At which point did you decided to have a novel made out of your game ? And, while I am at it, how much Buckmaster influenced your designs ? Originally posted by Boss Tweed:Funnily enough it's actually the other way around- Brad's vision for Mogs and other powersuits changed *our* design for them. ![]()
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